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1850 Pts - Sisters of Battle Army Militant order Bloody Rose (of Ordo Malleus)

Unit Name ## WS BS St To Wo In At Ld Save Cost
Canoness (HQ) 1 4 5 3 3 3 4 3 9 2+ 245
Independent Character. +2 Faith Points; Power Weapon (x1); Bolter-Flamer
  Cloak of Saint Aspira The Cloak gives a +1 bonus to the bearer's armour save. [20]
  Purity Seals If the model (and unit he is with) falls back, roll an extra D6 and pick the best 2 (for your own definition of 'best'). [5]
  Celestian Bodyguard 3 3 4 3 3 1 4 1 9 3+ [155]
Holy Hatred; Faithful; Bolter (x2); Heavy Flamer (x1); Add Standard Bearer
    Banner Bearer 1 3 4 3 3 1 4 1 9 3+ [33]
CC Weapon (x1); Bolter
      Sacred Standard Any Sisters unit within 6" gets a +1 to combat resolution. If the Standard Bearer is killed, the model who killed her in CC can thieve the Standard and use it themselves, repeat ad infinitum. [20]
    Sister Superior 1 3 4 3 3 1 4 1/2 9 3+ [12]
Bolt Ps. & CC Weapon
    Rhino APC 1 BS: 3 Front: 11 Side: 11 Rear: 10 [59]
Carries up to 10 Sisters; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Storm Bolter
      Holy Icon If vehicle is assaulted any friendly unit within 6" may assault the assaulting enemy unit. Both sides count as charging. [10]
      Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
      Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
      Searchlight Allows one enemy unit to be fired at by any other Sisters of Battle unit in range and with line of sight. Vehicle can then be fired on by any enemy unit. [1]
  Faithful The unit is faithful. -
Celestian Squad (Elites) 5 3 4 3 3 1 4 1 9 3+ 254
Holy Hatred; Bolter (x3); Multi-Melta (x1); Meltagun (x1); Frag Grenades; Krak Grenades
  Veteran Sister Superior 1 3 4 3 3 1 4 2 9 3+ [55]
Plasma Pistol (x1); Bolter-Meltagun; Frag Grenades; Krak Grenades
    Purity Seals If the model (and unit he is with) falls back, roll an extra D6 and pick the best 2 (for your own definition of 'best'). [5]
  Immolator 1 BS: 3 Front: 11 Side: 11 Rear: 10 [89]
Carries up to 6 sisters; Twin Heavy Flamers; Vehicle counts as Open-Topped if the top hatch is used as a firing point.
    Holy Icon If vehicle is assaulted any friendly unit within 6" may assault the assaulting enemy unit. Both sides count as charging. [10]
    Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
    Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
    Searchlight Allows one enemy unit to be fired at by any other Sisters of Battle unit in range and with line of sight. Vehicle can then be fired on by any enemy unit. [1]
Retributor Squad (Heavy Support) 4 3 3 3 3 1 3 1 8 3+ 240
Heavy Flamer (x4); Faithful
  Preacher 1 3 3 3 3 1 3 2/3 8 - [12]
+1 Faith point; Bolt Pistol (x1); CC Weapon (x1)
  Veteran Sister Superior 1 3 3 3 3 1 3 2 9 3+ [45]
Blade of Admonition (x1); Bolter-Flamer
  Immolator 1 BS: 3 Front: 11 Side: 11 Rear: 10 [83]
Carries up to 6 sisters; Twin Heavy Flamers; Vehicle counts as Open-Topped if the top hatch is used as a firing point.
    Holy Icon If vehicle is assaulted any friendly unit within 6" may assault the assaulting enemy unit. Both sides count as charging. [10]
    Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
  Faithful The unit is faithful. -
Retributor Squad (Heavy Support) 4 3 3 3 3 1 3 1 8 3+ 205
Heavy Bolter (x4); Faithful
  Preacher 1 3 3 3 3 1 3 2/3 8 - [12]
+1 Faith point; Bolt Pistol (x1); CC Weapon (x1)
  Veteran Sister Superior 1 3 3 3 3 1 3 2 9 3+ [30]
CC Weapon (x1); Bolter-Grenade Launcher
  Immolator 1 BS: 3 Front: 11 Side: 11 Rear: 10 [83]
Carries up to 6 sisters; Twin Heavy Flamers; Vehicle counts as Open-Topped if the top hatch is used as a firing point.
    Holy Icon If vehicle is assaulted any friendly unit within 6" may assault the assaulting enemy unit. Both sides count as charging. [10]
    Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
  Faithful The unit is faithful. -
Seraphim Squad (Fast Attack) 5 4 3 3 3 1 4 1/2 8 3+ 118
Jump Packs; +1 Faith point; May choose to leave close combat; Faithful; 2 Bolt Pistols (x3); 2 Hand Flamers (x2); Frag Grenades
  Veteran Sister Superior 1 4 3 3 3 1 4 2/3 9 3+ [26]
Bolt Pistol (x2); Frag Grenades
Battle Sisters Squad (Fast Attack) 8 3 3 3 3 1 3 1 8 3+ 176
Bolter (x6); Flamer (x2); Faithful
  Preacher 1 3 3 3 3 1 3 2/3 8 - [12]
+1 Faith point; Bolt Pistol (x1); CC Weapon (x1)
  Veteran Sister Superior 1 3 3 3 3 1 3 2 9 3+ [20]
CC Weapon (x1); Bolter
  Rhino APC 1 BS: 3 Front: 11 Side: 11 Rear: 10 [58]
Carries up to 10 Sisters; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Storm Bolter
    Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
    Holy Icon If vehicle is assaulted any friendly unit within 6" may assault the assaulting enemy unit. Both sides count as charging. [10]
    Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
  Faithful The unit is faithful. -
Battle Sisters Squad (Troops) 6 3 3 3 3 1 3 1 8 3+ 112
Bolter (x4); Meltagun (x2); Faithful
  Preacher 1 3 3 3 3 1 3 2/3 8 - [12]
+1 Faith point; Bolt Pistol (x1); CC Weapon (x1)
  Veteran Sister Superior 1 3 3 3 3 1 3 2 9 3+ [20]
CC Weapon (x1); Bolter
  Faithful The unit is faithful. -
Battle Sisters Squad (Troops) 6 3 3 3 3 1 3 1 8 3+ 105
Bolter (x4); Flamer (x1); Meltagun (x1); Faithful
  Preacher 1 3 3 3 3 1 3 2/3 8 - [12]
+1 Faith point; Bolt Pistol (x1); CC Weapon (x1)
  Veteran Sister Superior 1 3 3 3 3 1 3 2 9 3+ [20]
CC Weapon (x1); Bolter
  Faithful The unit is faithful. -
Battle Sisters Squad (Troops) 6 3 3 3 3 1 3 1 8 3+ 105
Bolter (x4); Flamer (x1); Meltagun (x1); Faithful
  Preacher 1 3 3 3 3 1 3 2/3 8 - [12]
+1 Faith point; Bolt Pistol (x1); CC Weapon (x1)
  Veteran Sister Superior 1 3 3 3 3 1 3 2 9 3+ [20]
CC Weapon (x1); Bolter
  Faithful The unit is faithful. -
Redemptionists (Troops) 14 3 3 3 3 1 3 1/2* 8 6+ 100
Mob Weapons (x12); Heavy Bolter (x1); Grenade Launcher (x1); Faithful
  Redemptor Priest 1 4 3 3 3 2 3 2/3 9 6+ [20]
While alive, squad never falls back, and automatically passes morale checks; +1 Faith point; Mob Weapons
  Faithful The unit is faithful. -
Redemptionists (Troops) 14 3 3 3 3 1 3 1/2* 8 6+ 100
Mob Weapons (x12); Heavy Bolter (x1); Grenade Launcher (x1); Faithful
  Redemptor Priest 1 4 3 3 3 2 3 2/3 9 6+ [20]
While alive, squad never falls back, and automatically passes morale checks; +1 Faith point; Mob Weapons
  Faithful The unit is faithful. -
Inquisitor (HQ) 1 4 4 3 3 3 4 3 10 3+ 90
Psycannon; Daemon Hunter
  Bolter-Plasmagun (24" R, S4, AP5, Rapid Fire) OR (24" R, S7, AP2, Rapid Fire, Overheats). [15]
  Bolter-Flamer (24" R, S4, AP5, Rapid Fire) OR (Template, S4, AP5, Assault 1). [10]
  Psycannon 24" R, S4, AP5, Rapid Fire. Wounds Daemons on 2+. -
  Daemon Hunter Psyker. Destroy Daemon Power: Re-roll failed hit / wound rolls vs. Daemons. -
Option Footnotes:
  2 Bolt Pistols +1A in close combat. 12" R, S4, AP5, Pistol, Linked.
  2 Hand Flamers Template, S4, AP5, Assault 1.
  Blade of Admonition No armour save in close combat. If on winning side in assault, additional -1 Ld for Morale to losers
  Bolt Pistol 12"R, S4, AP5, Pistol.
  Bolter 24"R, S4, AP5, Rapid Fire.
  Bolter-Flamer Bolter: 24"R, S4, AP5, Rapid Fire. Flamer: Template, S4, AP5, Assault 1. May only fire Flamer once per battle. May not fire both weapons at once.
  Bolter-Grenade Launcher Bolter: 24"R, S4, AP5, Rapid Fire. Grenade launcher: 24"R, (S3, AP6, Assault 1, Blast) OR (S6, AP4, Assault 1). May only fire Grenade Launcher once per battle. May not fire both weapons at once.
  Bolter-Meltagun Bolter: 24"R, S4, AP5, Rapid Fire. Meltagun: 12"R, S8, AP1, Assault 1, +D6 AP at 6". May only fire Meltagun once per battle. May not fire both weapons at once.
  CC Weapon +1A if used with another CCW / pistol.
  Flamer Template, S4, AP5, Assault 1.
  Frag Grenades Fight simultaneosly with troops in cover. Models with Power Fists still go last.
  Grenade Launcher 24"R, (S3, AP6, Assault 1, Blast) OR (S6, AP4, Assault 1).
  Heavy Bolter 36"R, S5, AP4, Heavy 3.
  Heavy Flamer Template, S5, AP4, Assault 1.
  Krak Grenades When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 6+1D6.
  Laspistol 12"R, S3, AP-, Pistol.
  Meltagun 12"R, S8, AP1, Assault 1. +D6 AP at 6".
  Multi-Melta 24" R, S8, AP1, Heavy 1, +D6 AP within 12".
  Plasma Pistol 12"R, S7, AP2, Pistol. Overheats: If you roll a 1 to hit, make a save or take a wound.
  Power Weapon No armour save in close combat.
  Storm Bolter 24"R, S4, AP5, Assault 2.
Total Army Cost: 1850 Pts.
Notes:
Certain Sisters of Battle units generate Faith points, which can be used for Acts of Faith. See Chapter Approved for details.

Starting Faith: 11
Models in Army: 100


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 2 0 335 1515 18%
Elite (<=3unit) 2 1 326 1524 17%
Troops (>=2unit <=6unit) 5 1 486 1364 26%
Fst. Atck. (<=3unit) 2 1 282 1568 15%
Hvy. Supp. (<=3unit) 2 1 421 1429 22%
Other (N/A) 0 n/a 0 1850 0%
Equipment Summary 21 n/a 157 n/a 8%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.