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1850 Pts - Sisters of Battle Army SoB (ordo malleus detatchment)

Unit Name ## WS BS St To Wo In At Ld Save Cost
Canoness (HQ) 1 4 5 3 3 3 4 3 9 2+ 115
Independent Character. +2 Faith Points; Blade of Admonition (x1); Bolter-Flamer
  Purity Seals If the model (and unit he is with) falls back, roll an extra D6 and pick the best 2 (for your own definition of 'best'). [5]
  Cloak of Saint Aspira The Cloak gives a +1 bonus to the bearer's armour save. [20]
  Bionics If the model is killed, roll a D6 at the start of next turn; if a 6 is rolled, he gets back up with one wound left. [10]
  Jump Pack Move 12", ignoring terrain. Deep Strike if allowed. If model enters difficult terrain, roll a D6- on a 1 it crashes and is removed. Flee & pursue 3d6". [10]
Celestian Superior (HQ) 1 4 5 3 3 2 4 2 9 3+ 304
Independent Character. +1 Faith Point; Flail of Chastisement; Plasma Pistol (x1)
  Bionics If the model is killed, roll a D6 at the start of next turn; if a 6 is rolled, he gets back up with one wound left. [10]
  Purity Seals If the model (and unit he is with) falls back, roll an extra D6 and pick the best 2 (for your own definition of 'best'). [5]
  Celestian Bodyguard 6 3 4 3 3 1 4 1 9 3+ [237]
Holy Hatred; Faithful; Bolter (x4); Heavy Flamer (x1); Meltagun (x1); Faithful; Add Standard Bearer
    Preacher 1 3 3 3 3 1 3 2/3 8 - [12]
+1 Faith point; Bolt Pistol (x1); CC Weapon (x1)
    Banner Bearer 1 3 4 3 3 1 4 1 9 3+ [32]
Bolter
      Sacred Standard Any Sisters unit within 6" gets a +1 to combat resolution. If the Standard Bearer is killed, the model who killed her in CC can thieve the Standard and use it themselves, repeat ad infinitum. [20]
    Veteran Sister Superior 1 3 4 3 3 1 4 2/3 9 3+ [37]
Bolt Pistol (x1); CC Weapon (x1)
      Bionics If the model is killed, roll a D6 at the start of next turn; if a 6 is rolled, he gets back up with one wound left. [10]
      Purity Seals If the model (and unit he is with) falls back, roll an extra D6 and pick the best 2 (for your own definition of 'best'). [5]
    Rhino APC 1 BS: 3 Front: 11 Side: 11 Rear: 10 [59]
Carries up to 10 Sisters; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Storm Bolter
      Holy Icon If vehicle is assaulted any friendly unit within 6" may assault the assaulting enemy unit. Both sides count as charging. [10]
      Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
      Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
      Searchlight Allows one enemy unit to be fired at by any other Sisters of Battle unit in range and with line of sight. Vehicle can then be fired on by any enemy unit. [1]
  Faithful The unit is faithful. -
Battle Sisters Squad (Troops) 8 3 3 3 3 1 3 1 8 3+ 125
Bolter (x6); Flamer (x1); Meltagun (x1); Faithful
  Preacher 1 3 3 3 3 1 3 2/3 8 - [12]
+1 Faith point; Bolt Pistol (x1); CC Weapon (x1)
  Veteran Sister Superior 1 3 3 3 3 1 3 2/3 9 3+ [20]
Bolt Pistol (x1); CC Weapon (x1)
  Faithful The unit is faithful. -
Battle Sisters Squad (Troops) 6 3 3 3 3 1 3 1 8 3+ 105
Bolter (x4); Flamer (x1); Meltagun (x1); Faithful
  Preacher 1 3 3 3 3 1 3 2/3 8 - [12]
+1 Faith point; Bolt Pistol (x1); CC Weapon (x1)
  Veteran Sister Superior 1 3 3 3 3 1 3 2/3 9 3+ [20]
Bolt Pistol (x1); CC Weapon (x1)
  Faithful The unit is faithful. -
Battle Sisters Squad (Troops) 6 3 3 3 3 1 3 1 8 3+ 98
Bolter (x4); Flamer (x2); Faithful
  Preacher 1 3 3 3 3 1 3 2/3 8 - [12]
+1 Faith point; Bolt Pistol (x1); CC Weapon (x1)
  Veteran Sister Superior 1 3 3 3 3 1 3 2/3 9 3+ [20]
Bolt Pistol (x1); CC Weapon (x1)
  Faithful The unit is faithful. -
Redemptionists (Troops) 14 3 3 3 3 1 3 1/2* 8 6+ 120
Zealot (x1); Mob Weapons (x11); Autocannon (x1); Grenade Launcher (x1); Faithful
  Redemptor Priest 1 4 3 3 3 2 3 2/3 9 6+ [20]
While alive, squad never falls back, and automatically passes morale checks; +1 Faith point; Mob Weapons
  Faithful The unit is faithful. -
  Zealot +1 Attack (Not included on profile). Armed with Eviscerators (2-handed, No armour save. Always goes last. AP 6+2d6. Doubles strength(not included in profile).) -
Redemptionists (Troops) 14 3 3 3 3 1 3 1/2* 8 6+ 100
Mob Weapons (x12); Grenade Launcher (x2); Faithful
  Redemptor Priest 1 4 3 3 3 2 3 2/3 9 6+ [20]
While alive, squad never falls back, and automatically passes morale checks; +1 Faith point; Mob Weapons
  Faithful The unit is faithful. -
Seraphim Squad (Fast Attack) 6 4 3 3 3 1 4 1/2 8 3+ 164
Jump Packs; +1 Faith point; May choose to leave close combat; Faithful; 2 Bolt Pistols (x6); Frag Grenades; Krak Grenades; Meltabombs
  Veteran Sister Superior 1 4 3 3 3 1 4 2 9 3+ [32]
Frag Grenades; Krak Grenades; Meltabombs
Seraphim Squad (Fast Attack) 6 4 3 3 3 1 4 1/2 8 3+ 176
Jump Packs; +1 Faith point; May choose to leave close combat; Faithful; 2 Bolt Pistols (x4); 2 Hand Flamers (x2); Frag Grenades; Krak Grenades; Meltabombs
  Veteran Sister Superior 1 4 3 3 3 1 4 2 9 3+ [32]
Frag Grenades; Krak Grenades; Meltabombs
Retributor Squad (Heavy Support) 4 3 3 3 3 1 3 1 8 3+ 220
Heavy Flamer (x4); Faithful
  Preacher 1 3 3 3 3 1 3 2/3 8 - [12]
+1 Faith point; Bolt Pistol (x1); CC Weapon (x1)
  Veteran Sister Superior 1 3 3 3 3 1 3 2/3 9 3+ [20]
Bolt Pistol (x1); CC Weapon (x1)
  Immolator 1 BS: 3 Front: 11 Side: 11 Rear: 10 [88]
Carries up to 6 sisters; Twin Heavy Flamers; Vehicle counts as Open-Topped if the top hatch is used as a firing point.
    Holy Icon If vehicle is assaulted any friendly unit within 6" may assault the assaulting enemy unit. Both sides count as charging. [10]
    Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
    Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
  Faithful The unit is faithful. -
Retributor Squad (Heavy Support) 4 3 3 3 3 1 3 1 8 3+ 230
Heavy Bolter (x2); Multi-Melta (x2); Faithful
  Preacher 1 3 3 3 3 1 3 2/3 8 - [12]
+1 Faith point; Bolt Pistol (x1); CC Weapon (x1)
  Veteran Sister Superior 1 3 3 3 3 1 3 2/3 9 3+ [20]
Bolt Pistol (x1); CC Weapon (x1)
  Immolator 1 BS: 3 Front: 11 Side: 11 Rear: 10 [88]
Carries up to 6 sisters; Twin Heavy Flamers; Vehicle counts as Open-Topped if the top hatch is used as a firing point.
    Holy Icon If vehicle is assaulted any friendly unit within 6" may assault the assaulting enemy unit. Both sides count as charging. [10]
    Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
    Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
  Faithful The unit is faithful. -
Immolator (Heavy Support) 1 BS: 3 Front: 11 Side: 11 Rear: 10 93
Carries up to 6 sisters; Twin-Linked Multi-Melta; If the top hatch is used as a firing position, the vehicle does not count as being Open-Topped that turn and for the next enemy turn since the Sisters of Battle are wearing power armor.
  Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
Option Footnotes:
  2 Bolt Pistols +1A in close combat. 12" R, S4, AP5, Pistol, Linked.
  2 Hand Flamers Template, S4, AP5, Assault 1.
  Autocannon 48" R, S7, AP4, Heavy 2.
  Blade of Admonition No armour save in close combat. If on winning side in assault, additional -1 Ld for Morale to losers
  Bolt Pistol 12"R, S4, AP5, Pistol.
  Bolter 24"R, S4, AP5, Rapid Fire.
  Bolter-Flamer Bolter: 24"R, S4, AP5, Rapid Fire. Flamer: Template, S4, AP5, Assault 1. May only fire Flamer once per battle. May not fire both weapons at once.
  CC Weapon +1A if used with another CCW / pistol.
  Flail of Chastisement CC Weapon. If a target is hit by the Flail and not killed, it loses it's next D3 attacks.
  Flamer Template, S4, AP5, Assault 1.
  Frag Grenades Fight simultaneosly with troops in cover. Models with Power Fists still go last.
  Grenade Launcher 24"R, (S3, AP6, Assault 1, Blast) OR (S6, AP4, Assault 1).
  Heavy Bolter 36"R, S5, AP4, Heavy 3.
  Heavy Flamer Template, S5, AP4, Assault 1.
  Krak Grenades When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 6+1D6.
  Laspistol 12"R, S3, AP-, Pistol.
  Meltabombs When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 8+2D6.
  Meltagun 12"R, S8, AP1, Assault 1. +D6 AP at 6".
  Multi-Melta 24" R, S8, AP1, Heavy 1, +D6 AP within 12".
  Plasma Pistol 12"R, S7, AP2, Pistol. Overheats: If you roll a 1 to hit, make a save or take a wound.
  Storm Bolter 24"R, S4, AP5, Assault 2.
Total Army Cost: 1850 Pts.
Notes:
Certain Sisters of Battle units generate Faith points, which can be used for Acts of Faith. See Chapter Approved for details.

Starting Faith: 13
Models in Army: 97


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 2 0 407 1443 22%
Elite (<=3unit) 1 2 72 1778 3%
Troops (>=2unit <=6unit) 5 1 512 1338 27%
Fst. Atck. (<=3unit) 2 1 340 1510 18%
Hvy. Supp. (<=3unit) 3 0 519 1331 28%
Other (N/A) 0 n/a 0 1850 0%
Equipment Summary 20 n/a 153 n/a 8%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.