Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
Master Shaper (HQ) |
1 |
4 |
3 |
4 |
3 |
3 |
4 |
3 |
10 |
5/4(I)+ |
151 |
Independent Character; Power Weapon (x1); Meltagun; Hyperactive Nymune Organ; Model may 'Fleet of Foot'; Signature Evolution Adapt; Bold
|
Surefoot Charm |
Roll two dice and pick highest when using Fleet of Foot with Hyper Active Nymune Organ. |
[10] |
Auspex |
If Infiltrators set up within 4d6" of a unit with an Auspex, the unit can fire once at the Infiltrators before the battle begins. |
[2] |
Psychic Power |
Qty: 1; Each time this item is taken, make one roll on the psychic power tables in US WD257/ UK WD258. |
[10] |
Psychic Power |
Qty: 1; Each time this item is taken, make one roll on the psychic power tables in US WD257/ UK WD258. |
[10] |
Psychic Power |
Qty: 1; Each time this item is taken, make one roll on the psychic power tables in US WD257/ UK WD258. |
[10] |
Mark of the Favoured Child |
4+ Invulnerable Save |
[25] |
Kroot Hounds |
2 |
4 |
- |
4 |
3 |
1 |
4 |
2 |
8 |
6+ |
[12] |
Shaper Council (HQ) |
1 |
4 |
3 |
4 |
3 |
3 |
3 |
3 |
9 |
5+ |
318 |
Power Weapon (x1); Meltagun; Hyperactive Nymune Organ; Model may 'Fleet of Foot'; Signature Evolution Adapt; Sixth Sense
|
Veneration Charm |
Master craft a specific weapon; re-roll one failed To-Hit roll per turn. May not master craft grenades. |
[15] |
Kroot Hounds |
1 |
4 |
- |
4 |
3 |
1 |
4 |
2 |
8 |
6+ |
[6] |
Additional Shaper #1 |
1 |
4 |
3 |
4 |
3 |
3 |
3 |
3 |
9 |
5+ |
[54] |
Power Weapon (x1); Storm Bolter; Hyperactive Nymune Organ; Model may 'Fleet of Foot'
|
Additional Shaper #2 |
1 |
4 |
3 |
4 |
3 |
3 |
3 |
3 |
9 |
5+ |
[55] |
Power Weapon (x1); Flamer; Hyperactive Nymune Organ; Model may 'Fleet of Foot'
|
Additional Shaper #3 |
1 |
4 |
3 |
4 |
3 |
3 |
3 |
3 |
9 |
5+ |
[62] |
Power Weapon (x1); Meltagun; Hyperactive Nymune Organ; Model may 'Fleet of Foot'
|
Additional Shaper #4 |
1 |
4 |
3 |
4 |
3 |
3 |
3 |
3 |
9 |
5+ |
[62] |
Power Weapon (x1); Meltagun; Hyperactive Nymune Organ; Model may 'Fleet of Foot'
|
Headhunter Kindred (Elites) |
9 |
4 |
3 |
4 |
3 |
1 |
3 |
1/2 |
8 |
6+ |
141 |
Kroot Rifle; Hyperactive Nymune Organ; Model may 'Fleet of Foot'
|
Shaper |
1 |
4 |
3 |
4 |
3 |
3 |
3 |
3/4 |
8 |
6+ |
[33] |
Kroot Rifle; Hyperactive Nymune Organ; Model may 'Fleet of Foot'
|
Kroot Carnivore Kindred (Troops) |
19 |
4 |
3 |
4 |
3 |
1 |
3 |
1/2 |
8 |
6+ |
219 |
Kroot Rifle; Signature Evolution Adapt; Sixth Sense
|
Shaper |
1 |
4 |
3 |
4 |
3 |
3 |
3 |
3/4 |
8 |
6+ |
[29] |
Kroot Rifle; Signature Evolution Adapt
|
Kroot Carnivore Kindred (Troops) |
19 |
4 |
3 |
4 |
3 |
1 |
3 |
1/2 |
8 |
6+ |
219 |
Kroot Rifle; Signature Evolution Adapt; Sixth Sense
|
Shaper |
1 |
4 |
3 |
4 |
3 |
3 |
3 |
3/4 |
8 |
6+ |
[29] |
Kroot Rifle; Signature Evolution Adapt
|
Kroot Carnivore Kindred (Troops) |
19 |
4 |
3 |
4 |
3 |
1 |
3 |
1/2 |
8 |
6+ |
219 |
Kroot Rifle; Signature Evolution Adapt; Sixth Sense
|
Shaper |
1 |
4 |
3 |
4 |
3 |
3 |
3 |
3/4 |
8 |
6+ |
[29] |
Kroot Rifle; Signature Evolution Adapt
|
Kroot Hound Pack (Fast Attack) |
9 |
4 |
3 |
4 |
3/4 |
1 |
3 |
1/2 |
8 |
6+ |
185 |
Kroot Rifle; Frag Grenades; Hyperactive Nymune Organ; Model may 'Fleet of Foot'; Signature Evolution Adapt; Ork Hybrid
|
Kroot Hounds |
6 |
4 |
- |
4 |
3 |
1 |
4 |
2 |
8 |
6+ |
[36] |
Shaper |
1 |
4 |
3 |
4 |
3 |
3 |
3 |
3/4 |
8 |
6+ |
[32] |
Kroot Rifle; Frag Grenades; Hyperactive Nymune Organ; Model may 'Fleet of Foot'; Signature Evolution Adapt
|
Tracker Kindred (Fast Attack) |
4 |
4 |
3 |
4 |
3 |
1 |
3 |
1 |
8 |
6+ |
111 |
Kroot Hunting Rifle
|
Shaper |
1 |
4 |
3 |
4 |
3 |
3 |
3 |
3 |
8 |
6+ |
[39] |
Kroot Hunting Rifle
|
Vulture Kindred (Fast Attack) |
9 |
4 |
3 |
4 |
3 |
1 |
3 |
1/2 |
8 |
6+ |
141 |
Kroot Rifle
|
Shaper |
1 |
4 |
3 |
4 |
3 |
3 |
3 |
3/4 |
8 |
6+ |
[33] |
Kroot Rifle
|
Great Knarloc Herd (Heavy Support) |
2 |
4 |
3 |
4 |
3 |
1 |
3 |
1/2 |
8 |
6+ |
81 |
Kroot Rifle
|
Great Knarloc |
1 |
2 |
- |
6 |
5 |
3 |
2 |
3 |
6 |
6+ |
[65] |
Hunter Kindred (Heavy Support) |
4 |
4 |
3 |
4 |
3 |
1 |
3/4 |
1 |
8 |
6+ |
65 |
Kroot Hunting Rifle; Signature Evolution Adapt; Fast Reflexes
|
Shaper |
1 |
4 |
3 |
4 |
3 |
3 |
3 |
3 |
8 |
6+ |
[29] |
Kroot Hunting Rifle; Signature Evolution Adapt
|
Option Footnotes: |
|
|
Flamer |
Template, S4, AP5, Assault 1. |
|
Frag Grenades |
When attacking troops in cover, both sides go simultaneosly. Power Fists still go last. |
|
Kroot Hunting Rifle |
36"R, SX, AP6, Heavy 1 (Sniper Rifle) |
|
Kroot Rifle |
24"R, S4, AP6, Rapid Fire (+1 AT in HtH) |
|
Meltagun |
12"R, S8, AP1, Assault 1. +D6 AP at 6". |
|
Power Weapon |
No armour save in close combat. |
|
Storm Bolter |
24"R, S4, AP5, Assault 2. |
|