Make your own free website on Tripod.com
1850 Pts - Kroot Mercenaries Army No Name

Unit Name ## WS BS St To Wo In At Ld Save Cost
Master Shaper (HQ) 1 4 3 4 3 3 4 3 10 5/4(I)+ 151
Independent Character; Power Weapon (x1); Meltagun; Hyperactive Nymune Organ; Model may 'Fleet of Foot'; Signature Evolution Adapt; Bold
  Surefoot Charm Roll two dice and pick highest when using Fleet of Foot with Hyper Active Nymune Organ. [10]
  Auspex If Infiltrators set up within 4d6" of a unit with an Auspex, the unit can fire once at the Infiltrators before the battle begins. [2]
  Psychic Power Qty: 1; Each time this item is taken, make one roll on the psychic power tables in US WD257/ UK WD258. [10]
  Psychic Power Qty: 1; Each time this item is taken, make one roll on the psychic power tables in US WD257/ UK WD258. [10]
  Psychic Power Qty: 1; Each time this item is taken, make one roll on the psychic power tables in US WD257/ UK WD258. [10]
  Mark of the Favoured Child 4+ Invulnerable Save [25]
  Kroot Hounds 2 4 - 4 3 1 4 2 8 6+ [12]
Shaper Council (HQ) 1 4 3 4 3 3 3 3 9 5+ 318
Power Weapon (x1); Meltagun; Hyperactive Nymune Organ; Model may 'Fleet of Foot'; Signature Evolution Adapt; Sixth Sense
  Veneration Charm Master craft a specific weapon; re-roll one failed To-Hit roll per turn. May not master craft grenades. [15]
  Kroot Hounds 1 4 - 4 3 1 4 2 8 6+ [6]
  Additional Shaper #1 1 4 3 4 3 3 3 3 9 5+ [54]
Power Weapon (x1); Storm Bolter; Hyperactive Nymune Organ; Model may 'Fleet of Foot'
  Additional Shaper #2 1 4 3 4 3 3 3 3 9 5+ [55]
Power Weapon (x1); Flamer; Hyperactive Nymune Organ; Model may 'Fleet of Foot'
  Additional Shaper #3 1 4 3 4 3 3 3 3 9 5+ [62]
Power Weapon (x1); Meltagun; Hyperactive Nymune Organ; Model may 'Fleet of Foot'
  Additional Shaper #4 1 4 3 4 3 3 3 3 9 5+ [62]
Power Weapon (x1); Meltagun; Hyperactive Nymune Organ; Model may 'Fleet of Foot'
Headhunter Kindred (Elites) 9 4 3 4 3 1 3 1/2 8 6+ 141
Kroot Rifle; Hyperactive Nymune Organ; Model may 'Fleet of Foot'
  Shaper 1 4 3 4 3 3 3 3/4 8 6+ [33]
Kroot Rifle; Hyperactive Nymune Organ; Model may 'Fleet of Foot'
Kroot Carnivore Kindred (Troops) 19 4 3 4 3 1 3 1/2 8 6+ 219
Kroot Rifle; Signature Evolution Adapt; Sixth Sense
  Shaper 1 4 3 4 3 3 3 3/4 8 6+ [29]
Kroot Rifle; Signature Evolution Adapt
Kroot Carnivore Kindred (Troops) 19 4 3 4 3 1 3 1/2 8 6+ 219
Kroot Rifle; Signature Evolution Adapt; Sixth Sense
  Shaper 1 4 3 4 3 3 3 3/4 8 6+ [29]
Kroot Rifle; Signature Evolution Adapt
Kroot Carnivore Kindred (Troops) 19 4 3 4 3 1 3 1/2 8 6+ 219
Kroot Rifle; Signature Evolution Adapt; Sixth Sense
  Shaper 1 4 3 4 3 3 3 3/4 8 6+ [29]
Kroot Rifle; Signature Evolution Adapt
Kroot Hound Pack (Fast Attack) 9 4 3 4 3/4 1 3 1/2 8 6+ 185
Kroot Rifle; Frag Grenades; Hyperactive Nymune Organ; Model may 'Fleet of Foot'; Signature Evolution Adapt; Ork Hybrid
  Kroot Hounds 6 4 - 4 3 1 4 2 8 6+ [36]
  Shaper 1 4 3 4 3 3 3 3/4 8 6+ [32]
Kroot Rifle; Frag Grenades; Hyperactive Nymune Organ; Model may 'Fleet of Foot'; Signature Evolution Adapt
Tracker Kindred (Fast Attack) 4 4 3 4 3 1 3 1 8 6+ 111
Kroot Hunting Rifle
  Shaper 1 4 3 4 3 3 3 3 8 6+ [39]
Kroot Hunting Rifle
Vulture Kindred (Fast Attack) 9 4 3 4 3 1 3 1/2 8 6+ 141
Kroot Rifle
  Shaper 1 4 3 4 3 3 3 3/4 8 6+ [33]
Kroot Rifle
Great Knarloc Herd (Heavy Support) 2 4 3 4 3 1 3 1/2 8 6+ 81
Kroot Rifle
  Great Knarloc 1 2 - 6 5 3 2 3 6 6+ [65]
Hunter Kindred (Heavy Support) 4 4 3 4 3 1 3/4 1 8 6+ 65
Kroot Hunting Rifle; Signature Evolution Adapt; Fast Reflexes
  Shaper 1 4 3 4 3 3 3 3 8 6+ [29]
Kroot Hunting Rifle; Signature Evolution Adapt
Option Footnotes:
  Flamer Template, S4, AP5, Assault 1.
  Frag Grenades When attacking troops in cover, both sides go simultaneosly. Power Fists still go last.
  Kroot Hunting Rifle 36"R, SX, AP6, Heavy 1 (Sniper Rifle)
  Kroot Rifle 24"R, S4, AP6, Rapid Fire (+1 AT in HtH)
  Meltagun 12"R, S8, AP1, Assault 1. +D6 AP at 6".
  Power Weapon No armour save in close combat.
  Storm Bolter 24"R, S4, AP5, Assault 2.
Total Army Cost: 1850 Pts.
Notes:
The following rules apply to a Kroot Mercenary army:

Eaters of the Dead; Fieldcraft; Infiltrate

Models in Army: 118


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 2 0 469 1381 25%
Elite (<=3unit) 1 2 141 1709 7%
Troops (>=2unit <=6unit) 3 3 657 1193 35%
Fst. Atck. (<=3unit) 3 0 437 1413 23%
Hvy. Supp. (<=3unit) 2 1 146 1704 7%
Other (N/A) 0 n/a 0 1850 0%
Equipment Summary 7 n/a 82 n/a 4%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.