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1850 Pts - Sisters of Battle Army Purification Detatchment Company

Unit Name ## WS BS St To Wo In At Ld Save Cost
Canoness (HQ) 1 4 5 3 3 3 4 3 9 3+/4(I)+ 658
Independent Character. +2 Faith Points; Blade of Admonition (x1); Bolter-Flamer
  Simulacrum Imperialis The unit rolls an extra D6 when advancing after assault, and discard lowest. [50]
  Rosarius 4+ Invulnerable save. [25]
  Litanies of Faith Allows a squad to attempt an Act of Faith for free once per battle. [25]
  Celestian Bodyguard 1 3 4 3 3 1 4 1 9 3+ [488]
Holy Hatred; Faithful; Heavy Flamer (x1); Frag Grenades; Krak Grenades; Add Standard Bearer; Sister Famulous; Sister Hospitaller
    Banner Bearer 1 3 4 3 3 1 4 1/2 9 3+ [51]
CC Weapon (x1); Plasma Pistol (x1); Frag Grenades; Krak Grenades
      Sacred Standard Any Sisters unit within 6" gets a +1 to combat resolution. If the Standard Bearer is killed, the model who killed her in CC can thieve the Standard and use it themselves, repeat ad infinitum. [20]
      Melta-Bombs
[5]
    Sister Famulous 1 3 4 3 3 1 4 1/2 9 3+ [242]
Bolter; Brazier of Holy Fire (x1); Plasma Pistol (x1); Frag Grenades; Krak Grenades; Imperial Guard
      Storm Troopers 9 3 4 3 3 1 3 1/2* 8 4+ [197]
Carapace Armour; Targeters; Deep Strike if allowed; Infiltrate if allowed; Hellgun (x4); Hellpistol & CCW (x4); Flamer (x1); Frag Grenades; Krak Grenades; Smoke Grenades
        Veteran Sergeant 1 3 4 3 3 1 3 2 8 4+ [48]
Plasma Pistol (x1); Hellgun; Frag Grenades; Krak Grenades; Smoke Grenades
          #Targeter Before shooting, you can measure the range to a target. After any Targeters have been used, no Guess Range weapons may be fired. [0]
          #Carapace Armour Gives a 4+ Armour save. [0]
          Bionics If the model is killed, roll a D6 at the start of next turn; if a 6 is rolled, he gets back up with one wound left. [5]
          Trademark Item A unit led by this character may re-roll failed morale or pinning checks. However, if the character is killed, the unit must pass a Morale check or fall back. [5]
          Scanner If Infiltrators set up within 4d6" of a unit with an Scanner, the unit can fire once at the Infiltrators before the battle begins (or sound the alarm in a Raid). [2]
    Sister Hospitaller 1 3 4 3 3 1 4 1/2 9 3+ [56]
Blade of Admonition (x1); Bolt Pistol (x1); Frag Grenades; Krak Grenades
      Medicus Ministorum
[20]
      Purity Seals If the model (and unit he is with) falls back, roll an extra D6 and pick the best 2 (for your own definition of 'best'). [5]
    Sister Superior 1 3 4 3 3 1 4 1/2 9 3+ [15]
Bolt Ps. & CC Weapon; Frag Grenades; Krak Grenades
    Rhino APC 1 BS: 3 Front: 11 Side: 11 Rear: 10 [94]
Carries up to 10 Sisters; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Storm Bolter
      Pintle Heavy Flamer Template, S5, AP4, Assault 1. [20]
      Holy Icon If vehicle is assaulted any friendly unit within 6" may assault the assaulting enemy unit. Both sides count as charging. [10]
      Hunter-Killer Missile Unlimited range, S8, AP3, Heavy 1. 1 shot per battle. [10]
      Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
      'Dozer Blade Re-roll failed terrain test if move < 6". [5]
      Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
      Searchlight Allows one enemy unit to be fired at by any other Sisters of Battle unit in range and with line of sight. Vehicle can then be fired on by any enemy unit. [1]
  Faithful The unit is faithful. -
Battle Sisters Squad (Troops) 9 3 3 3 3 1 3 1 8 3+ 281
Bolter (x7); Flamer (x2); Frag Grenades; Krak Grenades; Add Confessor; Faithful
  Confessor 1 4 4 3 3 2 4 3 8 4+ [80]
+2 Faith points; Re-rolls missed CC hits on a charge; Blade of Admonition (x1); Bolter-Flamer
    Carapace Armour 4+ armour save. [10]
  Veteran Sister Superior 1 3 3 3 3 1 3 2 9 3+ [78]
Blade of Admonition (x1); Bolter-Flamer; Frag Grenades; Krak Grenades
    Litanies of Faith Allows a squad to attempt an Act of Faith for free once per battle. [25]
    Purity Seals If the model (and unit he is with) falls back, roll an extra D6 and pick the best 2 (for your own definition of 'best'). [5]
  Faithful The unit is faithful. -
Battle Sisters Squad (Troops) 9 3 3 3 3 1 3 1 8 3+ 284
Bolter (x7); Meltagun (x2); Frag Grenades; Krak Grenades; Add Missonary; Faithful
  Missionary 1 4 4 3 3 3 4 3 9 4+ [74]
+2 Faith points; Brazier of Holy Fire (x1); Bolter
    Carapace Armour 4+ armour save. [10]
    Krak Grenades
[2]
  Veteran Sister Superior 1 3 3 3 3 1 3 2 9 3+ [73]
Flail of Chastisement; Plasma Pistol (x1); Frag Grenades; Krak Grenades
    Litanies of Faith Allows a squad to attempt an Act of Faith for free once per battle. [25]
    Purity Seals If the model (and unit he is with) falls back, roll an extra D6 and pick the best 2 (for your own definition of 'best'). [5]
  Faithful The unit is faithful. -
Seraphim Squad (Fast Attack) 5 4 3 3 3 1 4 1/2 8 3+ 209
Jump Packs; +1 Faith point; May choose to leave close combat; Faithful; 2 Bolt Pistols (x3); 2 Hand Flamers (x2); Frag Grenades; Krak Grenades; Meltabombs
  Veteran Sister Superior 1 4 3 3 3 1 4 2/3 9 3+ [87]
Blade of Admonition (x1); Plasma Pistol (x1); Frag Grenades; Krak Grenades; Meltabombs
    Litanies of Faith Allows a squad to attempt an Act of Faith for free once per battle. [25]
    Purity Seals If the model (and unit he is with) falls back, roll an extra D6 and pick the best 2 (for your own definition of 'best'). [5]
Retributor Squad (Heavy Support) 4 3 3 3 3 1 3 1 8 3+ 298
Heavy Bolter (x2); Multi-Melta (x2); Frag Grenades; Krak Grenades; Auspex; Faithful
  Preacher 1 3 3 3 3 1 3 2/3 8 4+ [27]
+1 Faith point; Bolt Pistol (x1); CC Weapon (x1)
    Carapace Armour 4+ armour save. [10]
    Purity Seals If the model (and unit he is with) falls back, roll an extra D6 and pick the best 2 (for your own definition of 'best'). [5]
  Veteran Sister Superior 1 3 3 3 3 1 3 2 9 3+ [48]
Frag Grenades; Krak Grenades
    Litanies of Faith Allows a squad to attempt an Act of Faith for free once per battle. [25]
  Immolator 1 BS: 3 Front: 11 Side: 11 Rear: 10 [98]
Carries up to 6 sisters; Twin Heavy Flamers; Vehicle counts as Open-Topped if the top hatch is used as a firing point.
    Holy Icon If vehicle is assaulted any friendly unit within 6" may assault the assaulting enemy unit. Both sides count as charging. [10]
    Hunter-Killer Missile Unlimited range, S8, AP3, Heavy 1. 1 shot per battle. [10]
    Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
    Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
  Auspex If Infiltrators set up within 4d6" of a unit with an Auspex, the unit can fire once at the Infiltrators before the battle begins. -
  Faithful The unit is faithful. -
Callidus Assassin (Elites) (as) 1 5 5 4 4 2 5 3 10 4(I)+ 120
Independent Character; Can never join another unit; Infiltrate if allowed; Fearless; Cannot be pinned; Callidus Temple; Jump Back, A Word In Your Ear.; C'tan Phase Sword; Neural Shredder; Polymorphine; Poison Blades
Option Footnotes:
  2 Bolt Pistols +1A in close combat. 12" R, S4, AP5, Pistol, Linked.
  2 Hand Flamers Template, S4, AP5, Assault 1.
  Blade of Admonition No armour save in close combat. If on winning side in assault, additional -1 Ld for Morale to losers
  Bolt Pistol 12"R, S4, AP5, Pistol.
  Bolter 24"R, S4, AP5, Rapid Fire.
  Bolter-Flamer Bolter: 24"R, S4, AP5, Rapid Fire. Flamer: Template, S4, AP5, Assault 1. May only fire Flamer once per battle. May not fire both weapons at once.
  Brazier of Holy Fire CC Weapon. Once per battle, can be used as a Heavy Flamer (Template, S5, AP4, Assault 1).
  C'tan Phase Sword No armour saves in close combat, not even from Invulnerable saves!
  CC Weapon +1A if used with another CCW / pistol.
  Flail of Chastisement CC Weapon. If a target is hit by the Flail and not killed, it loses it's next D3 attacks.
  Flamer Template, S4, AP5, Assault 1.
  Frag Grenades Fight simultaneosly with troops in cover. Models with Power Fists still go last.
  Heavy Bolter 36"R, S5, AP4, Heavy 3.
  Heavy Flamer Template, S5, AP4, Assault 1.
  Hellgun 24"R, S3, AP5, Rapid Fire.
  Hellpistol 12"R, S3, AP5, Pistol.
  Krak Grenades When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 6+1D6.
  Meltabombs When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 8+2D6.
  Meltagun 12"R, S8, AP1, Assault 1. +D6 AP at 6".
  Multi-Melta 24" R, S8, AP1, Heavy 1, +D6 AP within 12".
  Neural Shredder Template, S8, AP1, Assault 1. Use your opponent's Ld value instead of their T to determine wounds.
  Plasma Pistol 12"R, S7, AP2, Pistol. Overheats: If you roll a 1 to hit, make a save or take a wound.
  Poison Blades If the Assassin is still in base contact with an enemy at the end of the Assault phase, she may make 1 attack that wounds on 4+.
  Polymorphine The Assassin is always in reserve, even when the mission doesn't normally allow this. When she arrives, she can be placed anywhere on the battlefield and can move and fight normally in the turn she arrives.
  Smoke Grenades Use instead of Shooting. Unit counts as in 5+ cover for one full turn. You can't assault if you use Smoke Stikkbomz in the shooting phase.
  Storm Bolter 24"R, S4, AP5, Assault 2.
Total Army Cost: 1850 Pts.
Notes:
Certain Sisters of Battle units generate Faith points, which can be used for Acts of Faith. See Chapter Approved for details.

Starting Faith: 8
Models in Army: 53


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 1 1 461 1389 24%
Elite (<=3unit) 2 1 301 1549 16%
Troops (>=2unit <=6unit) 2 4 411 1439 22%
Fst. Atck. (<=3unit) 1 2 209 1641 11%
Hvy. Supp. (<=3unit) 1 2 271 1579 14%
Other (N/A) 1 n/a 197 1653 10%
Equipment Summary 35 n/a 396 n/a 21%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.